Archive for the ‘video games’ Category

Faint Cinder

21Mar19

Halt and Catch and Fire was one of the greatest character dramas made and no one watched it. Maybe its name scared too many away thinking it would be a smart-assed comment on technology, or another meander into 80s and 90s nostalgia. In its funny and passing moments it functioned this way but pushed far […]


For a plot summary you may go here. For another take see here. Firewatch has been generally praised as a playable narrative and less as a game. As a narrative, however, its ending has been critiqued as has the various details of its story. The supposedly anti-climatic ending is central to the theme of the […]


One of things that troubles me about the prometheanism of accelarationism is the relation between one’s materials and the possibility ( to say nothing of the trajectory) of escape. Is it mainly a means of efficent breach – of leaving the ruinous mold of the earth behind after we’ve paid our due, or is it […]


Upcoming talks

27Feb13

Now that I’ve made it through my PhD comprehensive exams I will be able to update the blog more regularly though it will most likely take the form of working out some of the issues I will be dealing with in my dissertation. On an Ungrounded Earth is in the last stages of proofing and hopefully will […]


In a trilogy of posts about escaping the Earth, Land is in perfect form over at his blog Urban Futures. In the first part Land discusses how in exploring the Shanghai 2010 Space pavilion the future is bound to a lack of hardware and an emphasis on children as the potential inhabitants of outerspace. He […]


Michael ends a post partially in response  to my last post that nature isn’t terrifying. Many of my posts here would seem to assert exactly the opposite – that a darkly vitalistic nature is a horrible monstrousity – but this darkness is a darkness for us and not in itself. This was suggested in comments […]


/1/ – Figuring the field There is a series of small confluences that caused this post. The first is the (seemingly) rarely discussed issue of the concept of ‘Handelgiest’ or trade spirit. This is the uglier or perhaps just contextualized version of Hegel’s master slave relationship. As Paul Gilroy discusses in his text The Black […]


The recently released computer game Prey is not a great addition to the grossly unwieldy amount of first-person-shooters, it is a fairly entertaining and (fairly) original game. Gameplay features heavy use of dynamic portals (seamless, randomly appearing, neat looking), rooms with complex gravitational configurations (walking up walls, flipping the floor and ceiling etc.) and some […]