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	<title>Comments on: Medievalism/Postness/Games/Schelling</title>
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	<description>Dark Vitalism - Towards a Nihilistic Speculative Realist Philosophy of Nature</description>
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		<title>By: Accelerating Outwards: Land and Sci-Fi &#171; Naught Thought</title>
		<link>http://naughtthought.wordpress.com/2011/02/08/medievalismpostnessgamesschelling/#comment-3635</link>
		<dc:creator><![CDATA[Accelerating Outwards: Land and Sci-Fi &#171; Naught Thought]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 20:23:46 +0000</pubDate>
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		<description><![CDATA[[...] aesthetic of Warhammer 40K which I&#8217;ve praised previously pulls a diagonal attack and assumes only religion and a new feudalism can get us to the stars. In [...]]]></description>
		<content:encoded><![CDATA[<p>[...] aesthetic of Warhammer 40K which I&#8217;ve praised previously pulls a diagonal attack and assumes only religion and a new feudalism can get us to the stars. In [...]</p>
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		<title>By: The Necromancer</title>
		<link>http://naughtthought.wordpress.com/2011/02/08/medievalismpostnessgamesschelling/#comment-1044</link>
		<dc:creator><![CDATA[The Necromancer]]></dc:creator>
		<pubDate>Mon, 07 Mar 2011 22:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://naughtthought.wordpress.com/?p=708#comment-1044</guid>
		<description><![CDATA[The aesthetic of Warhammer 40k is very dark vitalism. That whole &quot;look&quot; has a techno-organic vibe deeply embedded in archetypes of apocalyptic sf, going back to Giger, et. al. Strangely, what I suddenly started thinking about here was the idea of &quot;experience&quot; -- and it&#039;s deep symbolism in RPGs and such. Maybe because the idea of &quot;experience&quot; to me seems related to current questions of relevance...]]></description>
		<content:encoded><![CDATA[<p>The aesthetic of Warhammer 40k is very dark vitalism. That whole &#8220;look&#8221; has a techno-organic vibe deeply embedded in archetypes of apocalyptic sf, going back to Giger, et. al. Strangely, what I suddenly started thinking about here was the idea of &#8220;experience&#8221; &#8212; and it&#8217;s deep symbolism in RPGs and such. Maybe because the idea of &#8220;experience&#8221; to me seems related to current questions of relevance&#8230;</p>
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		<title>By: Medievalism/Postness/Games/Schelling (via Naught Thought) &#171; Minimal ve Maksimal Yazılar</title>
		<link>http://naughtthought.wordpress.com/2011/02/08/medievalismpostnessgamesschelling/#comment-1028</link>
		<dc:creator><![CDATA[Medievalism/Postness/Games/Schelling (via Naught Thought) &#171; Minimal ve Maksimal Yazılar]]></dc:creator>
		<pubDate>Tue, 08 Feb 2011 15:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://naughtthought.wordpress.com/?p=708#comment-1028</guid>
		<description><![CDATA[[...] Posted by Cengiz Erdem on February 8, 2011 &#183; Leave a Comment&#160;    Strip away the theological glow (leave the clouds and specters) and is medieval thought primarily that of the weirdness of  the inorganic? The chronological uprooting (present in the very term postmediaeval) nods to the medieval as a type of other worlding in various forms of nerdiness, particularly in games. There is a twisted elemental mediaevalism at work in the back story of War Hammer 40k. The Necron are beings trapped in modies of living me &#8230; Read More [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Posted by Cengiz Erdem on February 8, 2011 &middot; Leave a Comment&nbsp;    Strip away the theological glow (leave the clouds and specters) and is medieval thought primarily that of the weirdness of  the inorganic? The chronological uprooting (present in the very term postmediaeval) nods to the medieval as a type of other worlding in various forms of nerdiness, particularly in games. There is a twisted elemental mediaevalism at work in the back story of War Hammer 40k. The Necron are beings trapped in modies of living me &#8230; Read More [...]</p>
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